An attempt to create a "cubism-like" interactive 3d rendered space.
This was my final project in computer games course. There are 5 diffrent items in space: chair, table, bottle, glass and a teapot. Each item is visualy represented through 9 tiles. Each tile displays the item from different angles, according to the position of the camera. each angle is rendered with the framebuffer into texture. After rendering each item to nine texture of different point of views, I placed them in space facing always to the camera, and randomly changing their shape. Finally, I added another post processing, that gave the scene painting like feel.

Languages: c++, openGL, openAL, cg.
Computer games course, hujI 2013.